Flutter For Mac Free Download

Contents
  • Get the Flutter SDK
  • Android setup
  • Windows setup

To build a Flutter app, you need to have the Flutter SDK installed on your development machine. First, download the latest stable version of the Flutter SDK for the Mac operating system. Copy/paste the following code in your terminal. Navigate to your downloads folder and extract the flutter SDK into your development folder. That is the correct downloads directory for a sandboxed application. It seems like you're misunderstanding how the macOS app sandbox works. This doesn't really seem to be a Flutter question; you'd have exactly the same behavior in a non-Flutter sandboxed macOS application. This VS Code extension adds support for effectively editing, refactoring, running, and reloading Flutter mobile apps, as well as support for the Dart programming language. Note: Projects should be run using F5 or the Debug menu for full debugging functionality. Running from the built-in terminal will not provide all features.

System requirements

To install and run Flutter,your development environment must meet these minimum requirements:

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  • Operating Systems: Windows 7 SP1 or later (64-bit), x86-64 based.
  • Disk Space: 1.64 GB (does not include disk space for IDE/tools).
  • Tools: Flutter depends on these tools being available in your environment.
    • Windows PowerShell 5.0 or newer (this is pre-installed with Windows 10)
    • Git for Windows 2.x, with theUse Git from the Windows Command Prompt option.

      If Git for Windows is already installed, make sure you can run git commands from the command prompt or PowerShell.

Get the Flutter SDK

  1. Download the following installation bundle to get the lateststable release of the Flutter SDK:

    For other release channels, and older builds, see theSDK releases page.

  2. Extract the zip file and place the contained flutterin the desired installation location for the Flutter SDK(for example, C:Users<your-user-name>Documents).

Warning: Do not install Flutter in a directory like C:Program Files that requires elevated privileges.

If you don’t want to install a fixed version of the installation bundle, you can skip steps 1 and 2. Instead, get the source code from the Flutter repo on GitHub, and change branches or tags as needed. For example:

You are now ready to run Flutter commands in the Flutter Console.

Update your path

If you wish to run Flutter commands in the regular Windows console,take these steps to add Flutter to the PATH environment variable:

  • From the Start search bar, enter ‘env’and select Edit environment variables for your account.
  • Under User variables check if there is an entry called Path:
    • If the entry exists, append the full path to flutterbin using; as a separator from existing values.
    • If the entry doesn’t exist,create a new user variable named Path withthe full path to flutterbin as its value.

You have to close and reopen any existing console windowsfor these changes to take effect.

Note: As of Flutter’s 1.19.0 dev release, the Flutter SDK contains the dart command alongside the flutter command so that you can more easily run Dart command-line programs. Downloading the Flutter SDK also downloads the compatible version of Dart, but if you’ve downloaded the Dart SDK separately, make sure that the Flutter version of dart is first in your path, as the two versions might not be compatible. The following command tells you whether the flutter and dart commands originate from the same bin directory and are therefore compatible.

As shown above, the command dart from the Flutter SDK doesn’t come first. Update your path to use commands from C:path-to-flutter-sdkbin before commands from C:path-to-dart-sdkbin (in this case). After restarting your shell for the change to take effect, running the where command again should show that the flutter and dart commands from the same directory now come first.

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However, if you are using PowerShell, in it where is an alias of Where-Object command, so you need to use where.exe instead.

To learn more about the dart command, run dart -h from the command line, or see the dart tool page.

Run flutter doctor

From a console window that has the Flutter directory in thepath (see above), run the following command to see if thereare any platform dependencies you need to complete the setup:

This command checks your environment and displays a report of the statusof your Flutter installation. Check the output carefully for othersoftware you might need to install or further tasks to perform(shown in bold text).

For example:

The following sections describe how to perform these tasks andfinish the setup process. Once you have installed any missingdependencies, you can run the flutter doctor command again toverify that you’ve set everything up correctly.

Note: If flutter doctor returns that either the Flutter plugin or Dart plugin of Android Studio are not installed, move on to Set up an editor to resolve this issue.

Warning: The Flutter tool may occasionally download resources from Google servers. By downloading or using the Flutter SDK you agree to the Google Terms of Service.

For example, when installed from GitHub (as opposed to from a prepackaged archive), the Flutter tool will download the Dart SDK from Google servers immediately when first run, as it is used to execute the flutter tool itself. This will also occur when Flutter is upgraded (e.g. by running the flutter upgrade command).

The flutter tool uses Google Analytics to report feature usage statistics and send crash reports. This data is used to help improve Flutter tools over time.

Flutter tool analytics are not sent on the very first run. To disable reporting, run flutter config --no-analytics. To display the current setting, use flutter config. If you opt out of analytics, an opt-out event is sent, and then no further information is sent by the Flutter tool.

Dart tools may also send usage metrics and crash reports to Google. To control the submission of these metrics, use the following options on the dart tool:

  • --enable-analytics: Enables anonymous analytics.
  • --disable-analytics: Disables anonymous analytics.

The Google Privacy Policy describes how data is handled by these services.

Android setup

Note: Flutter relies on a full installation of Android Studio to supply its Android platform dependencies. However, you can write your Flutter apps in a number of editors; a later step discusses that.

Install Android Studio

  1. Download and install Android Studio.
  2. Start Android Studio, and go through the ‘Android Studio Setup Wizard’.This installs the latest Android SDK, Android SDK Command-line Tools,and Android SDK Build-Tools, which are required by Flutterwhen developing for Android.
  3. Run flutter doctor to confirm that Flutter has locatedyour installation of Android Studio. If Flutter cannot locate it,run flutter config --android-studio-dir <directory> to set thedirectory that Android Studio is installed to.

Set up your Android device

To prepare to run and test your Flutter app on an Android device,you need an Android device running Android 4.1 (API level 16) or higher.

  1. Enable Developer options and USB debugging on your device.Detailed instructions are available in theAndroid documentation.
  2. Windows-only: Install the Google USBDriver.
  3. Using a USB cable, plug your phone into your computer. If prompted on yourdevice, authorize your computer to access your device.
  4. In the terminal, run the flutter devices command to verify thatFlutter recognizes your connected Android device. By default,Flutter uses the version of the Android SDK where your adbtool is based. If you want Flutter to use a different installationof the Android SDK, you must set the ANDROID_SDK_ROOT environmentvariable to that installation directory.

Set up the Android emulator

To prepare to run and test your Flutter app on the Android emulator,follow these steps:

  1. EnableVM accelerationon your machine.
  2. Launch Android Studio, click the AVD Managericon, and select Create Virtual Device…
    • In older versions of Android Studio, you should insteadlaunch Android Studio > Tools > Android > AVD Manager and selectCreate Virtual Device…. (The Android submenu is only presentwhen inside an Android project.)
    • If you do not have a project open, you can choose Configure > AVD Manager and select Create Virtual Device…
  3. Choose a device definition and select Next.
  4. Select one or more system images for the Android versions you wantto emulate, and select Next.An x86 or x86_64 image is recommended.
  5. Under Emulated Performance, select Hardware - GLES 2.0 to enablehardwareacceleration.
  6. Verify the AVD configuration is correct, and select Finish.

    For details on the above steps, see ManagingAVDs.

  7. In Android Virtual Device Manager, click Run in the toolbar.The emulator starts up and displays the default canvas for yourselected OS version and device.

Agree to Android Licenses

Before you can use Flutter, you must agree to thelicenses of the Android SDK platform. This step should be done afteryou have installed the tools listed above.

  1. Make sure that you have a version of Java 8 installed and that your JAVA_HOME environment variable is set to the JDK’s folder.

    Android Studio versions 2.2 and higher come with a JDK, so this shouldalready be done.

  2. Open an elevated console window and run the following command to beginsigning licenses.
  3. Review the terms of each license carefully before agreeing to them.
  4. Once you are done agreeing with licenses, run flutter doctor againto confirm that you are ready to use Flutter.

Windows setup

Warning:Beta (Win32) and Dev (UWP)! This area covers Windows desktop support, which is available in beta release (Win32) and alpha release (UWP).

The Win32 variant still has notable feature gaps, including accessibility support, while the UWP variant is still in very active development.

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You can try a beta snapshot of Win32 desktop support on the stable channel, or you can keep up with the latest changes to desktop on the beta channel. For Windows UWP you need to be on the dev channel.

For more information, see the Desktop section in What’s new in Flutter 2.2, a free article on Medium.

Additional Windows requirements

For Windows desktop development,you need the following in addition to the Flutter SDK:

  • Visual Studio 2019 (not to be confused withVisual Studio Code). For Win32 you need the“Desktop development with C++” workload installed,including all of its default components. For UWPyou need the “Universal Windows Platform development”workload installed, with the optional UWP C++ tools.

Enable desktop support

At the command line,perform the following command to enable Win32 desktop support:

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For Windows UWP desktop support perform the following commands to switch tothe dev channel, upgrade Flutter, and enable UWP.

Flutter Mac App

For more information, see Desktop support for Flutter

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Web setup

Flutter has support for building web applications in thestable channel. Any app created in Flutter 2 automaticallybuilds for the web. To add web support to an existing app, followthe instructions on Building a web application with Flutter when you’ve completed the setup above.

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Next step

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Set up your preferred editor.